Metro Exodus
4A Engine utilizing the DirectX 12 API. The game supports Raytracing and DLSS, which I have deactivated for the following tests. It also includes a benchmark. Without DXR, it is not super taxing, despite the top-notch graphics, since the engine is well-optimized. With DXR enabled and without DLSS, things change, though.
Pages:
- Prologue & Technical specifications
- Infinity Cache, Ray Accelerators & Media Engine
- Smart Access Video/Memory, FSR 2, RSR, AMD HYPR-RX
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- A Plague Tale Requiem
- Assasin’s Creed Valhalla
- Control
- Cyberpunk 2077
- Death Stranding Director’s Cut
- Doom Eternal
- Far Cry 6
- Forza Horizon 5
- God of War
- Halo Infinite
- Hitman 3
- Metro Exodus
- Red Dead Redemption 2
- Resident Evil Village
- Shadow Of the Tomb Raider
- Starfield
- Raytracing Performance
- Rendering Performance
- Operating Temperatures
- Operating Noise
- Power Consumption
- Relative Performance
- Performance Per Watt
- Overclocking
- Cooling System Performance
- Epilogue