Raytracing Perf + DLSS/FSR Balanced + Frame Generation
- Alan Wake II (NVIDIA Only)
- Avatar: Frontiers of Pandora
- Cyberpunk 2077 (NVIDIA Only)
- Hogwarts Legacy (NVIDIA Only)
- Ratchet & Clank: Rift Apart (NVIDIA Only)
For now, FSR3, which includes frame generation, is only officially supported by Avatar: Frontiers of Pandora and Starfield (but there is no RT in this game). There is an FSR3 mod that enables it in most games, but I won’t deal with mods.
HD (1920 x 1080)
QHD (2560 x 1440)
UHD (3860 x 2160)
Pages:
- Prologue & Technical specifications
- AMD’s Key Technologies
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- Game Benchmark Details
- Raster Performance
- RT Performance
- RT Performance + DLSS/FSR Balanced
- Raytracing Performance + DLSS/FSR Balanced + FG
- DLSS/FSR Balanced (No RT)
- DLSS/FSR Balanced + FG (No RT)
- Relative Perf & Perf Per Watt (Raster)
- Relative Perf & Perf Per Watt (Raster + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR + FG)
- Rendering Performance
- Operating Temperatures
- Operating Noise & Frequency Analysis
- Power Consumption
- Clock Speeds & Overclocking
- Cooling Performance
- Epilogue
“RT performance stays notably behind NV’s corresponding offerings”
Not in the same price range. Terrible review