Shadow Of the Tomb Raider
It uses the Foundation engine, which takes advantage of DirectX 12, supporting RTX and DLSS. I didn’t use any raytracing features in the following benchmarks.
Pages:
- Prologue & Technical specifications
- Infinity Cache, Ray Accelerators & Media Engine
- Smart Access Video/Memory, FSR 2, RSR
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- Assasin’s Creed Valhalla
- Control
- Cyberpunk 2077
- Death Stranding Director’s Cut
- Doom Eternal
- Far Cry 6
- God of War
- Halo Infinite