Death Stranding Director’s Cut
Decima Engine, in DirectX 12. It is not a heavy game, and I don’t find it so exciting since your objective is to transport objects between locations.
Pages:
- Prologue & Technical specifications
- Infinity Cache, Ray Accelerators & Media Engine
- Smart Access Video/Memory, FSR 2, RSR
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- Assasin’s Creed Valhalla
- Control
- Cyberpunk 2077
- Death Stranding Director’s Cut
- Doom Eternal
- Far Cry 6
- God of War
- Halo Infinite