Starfield Performance & Power Analysis: AMD vs. NVIDIA

The long awaited Starfield is here, for those of you with early access, emerging you in space exploration! This game looks vast and will keep you busy for many hours/days/weeks. In this article I will check performance with various AMD and NVIDIA cards, along with power consumption.

Bethesda Game Studios finally released Starfield almost five years after its presentation at the E3 gaming show. It is an action role-playing game, and it is released for Windows and Xbox Series X/S gaming consoles. If you love open-world games and have many hours to spend, you should check it out. After all, only in games do you start as a plain miner and end up, in a matter of hours, having your own spaceship, being included in an elite exploration group, and starting to explore the galaxy for new adventures.

An interesting fact about Starfield is that you can switch between a first-person and third-person view anytime during gameplay. There are far too many planets and new worlds to explore, with or without the help of non-playable characters (NPCs). Despite my ultra-heavy load during this period, I tried out the game for several hours, and I found it quite interesting. I wish I had more time to explore the stars, but I must first explore all the samples they sent me for reviews. During the 4-5 hours of gameplay, I encountered very few glitches (bugs), which didn’t affect the gameplay. Bethesda did a good job in this game, so it is highly unfortunate that there is already a cracked version available on the first day of its release. It is a huge shame not to support all the people who struggled to deliver you this game. If everyone follows the “easy” way, then in the end, there won’t be any software house to bring you games and software in general. It would be best if you always kept in mind that software is as “expensive” as hardware because people work hard to develop it, spending countless hours. And without software, you cannot utilize the hardware!

Back to the game, AMD is an exclusive partner for Starfield, which is why there is no raytracing and DLSS available, so far, at least. Bethesda might add these options, but nobody knows if/when this will happen. This is the first game also using the Creation Engine 2, which requires strong hardware. Creation Engine 2 features real-time global illumination and advanced volumetric lighting, and it will also be used in The Elder Scrolls VI without any solid info on when this game will be released.

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