Shadow Of the Tomb Raider
It uses the Foundation engine, which takes advantage of DirectX 12, supporting RTX and DLSS. I didn’t use any raytracing features in the following benchmarks.
Pages:
- Metro Exodus
- Red Dead Redemption 2
- Resident Evil Village
- Shadow Of the Tomb Raider
- A Plague Tale Requiem
- Raytracing Performance
- Rendering Performance
- Operating Temperatures
- Operating Noise
- Power Consumption
- Relative Performance
- Performance Per Watt
- Clock Speeds & Overclocking
- Cooling Performance
- Epilogue