Metro Exodus
4A Engine utilizing the DirectX 12 API. The game supports Raytracing and DLSS, which I have deactivated for the following tests. It also includes a benchmark. Without DXR, it is not super taxing, despite the top-notch graphics, since the engine is well-optimized. With DXR enabled and without DLSS, things change, though.
Pages:
- Metro Exodus
- Red Dead Redemption 2
- Resident Evil Village
- Shadow Of the Tomb Raider
- A Plague Tale Requiem
- Raytracing Performance
- Rendering Performance
- Operating Temperatures
- Operating Noise
- Power Consumption
- Relative Performance
- Performance Per Watt
- Clock Speeds & Overclocking
- Cooling Performance
- Epilogue