Power Consumption Measurements – Details
All power consumption readings have to do with the graphics card alone and not the entire system’s power consumption. I use Powenetics v2, which allows me to measure almost every system component with high accuracy, including the GPU and the CPU, and with very high poll rates, up to 1000 readings per second, so I can “catch” any nasty power spikes.
I provide more details about my power consumption measurement procedure below.
Idle: The system is idle and at UHD resolution, with no windows or active programs. I let the graphics card warm up for more than 15 minutes and take the average reading over a ten-minute period.
Multi-monitor: I connect two monitors to the graphics card under test. Both are set at 4K resolution. The system is idle with no active windows, and the refresh rate is at 60Hz on both monitors. With higher refresh rates, expect increased power consumption.
Video Playback: I use VLC Media Player to reproduce a 4K 30 FPS video encoded with H.264 AVC with an overall bitrate of 112 MB/s. All modern GPUs support this codec’s decoding.
Gaming: I use Cyberpunk 2077 at UHD for high-end GPUs and QHD for low-end ones that cannot handle this game at UHD or ultra settings, and raytracing is disabled along with DLSS/FSR and Frame Generation. I run my benchmark scene to obtain all required power consumption readings. I also log temperature and GPU fan speed. The latter is used for noise calculations.
Gaming Raytracing: I do the same as above, but I enable raytracing (Ultra Preset) and disable DLSS, FSR, and Frame Generation.
Gaming Vsync: I run Cyberpunk 2077 in HD resolution in medium graphics settings and with V-Sync enabled. I don’t use high graphics settings to allow all GPUs, even low-end ones, to be close to 60 FPS.
Furmark: I let this power virus run for 10 minutes to obtain all required power consumption readings. I also log temperature and GPU fan speed, which is used for noise calculations.
Rendering: I render footage containing many effects in Davinci Resolve at 4K output and with the H.264 codec. I also log temperature and GPU fan speed. The latter is used for noise calculations.
Peak Power Consumption: Before I start Furmark or any other demanding GPU benchmark, the transient load the benchmark applies to the graphics card’s voltage regulator modules leads to power spikes, which I record with the Powenetics v2 system, utilizing its 1000 readings/sec poll rate. These measurements show which PSU is suitable for the specific GPU, but please note that the CPU also has power spikes, so you must also consider them.
System Power Consumption: Cyberpunk 2077 at three resolutions, UHD, QHD, and HD, at the Ultra Preset. Raytracing is turned off along with DLSS/FSR and Frame Generation. These readings provide the total power consumption of the system, not only the GPU’s. I provide average and peak readings. The last will help you choose the power supply that will meet your needs.
IDLE Average Power Consumption (GPU only)
With either one or two monitors connected, power consumption in desktop and IDLE is low enough. However, the AMD RX 7900 GRE has lower energy demands under the same conditions. Also, please note that as the refresh frequency increases, the power consumption will follow.
Multimedia Average Power Consumption (GPU only)
Media playback power consumption is low. The RX 7900 GRE didn’t do so well here, asking for almost 170% more power under the same operating conditions.
Gaming Average Power Consumption (GPU only)
Gaming power consumption is low, thanks to the efficient AD104 GPU.
Furmark & Rendering (GPU only)
The card barely exceeds its TDP in sustained power in Furmark, while its power consumption is low during rendering processes.
Peak Power Consumption (1ms, GPU only)
The peak power consumption is not that high at 272.38W.
System Power Consumption (Average Power Consumption)
The system’s power consumption with the AMD Ryzen 7 7800X3D processor is not high. A good 550-650W PSU can handle the system. Still, if you want the highest possible efficiency, the ideal PSU is a 750W one, keeping the average power consumption at around 40-50% of the PSU’s max-rated capacity.
System Power Consumption (Peak Power Consumption)
The peak power consumption is low, not exceeding 420W in the worst-case scenario, 1ms power spikes.
- Prologue & Technical specifications
- NVIDIA’s Key Technologies
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- Game Benchmark Details
- Raster Performance
- RT Performance
- RT Performance + DLSS/FSR Balanced
- Raytracing Performance + DLSS/FSR Balanced + FG
- DLSS/FSR Balanced (No RT)
- DLSS/FSR Balanced + FG (No RT)
- Relative Perf & Perf Per Watt (Raster)
- Relative Perf & Perf Per Watt (Raster + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR + FG)
- Rendering Performance
- Operating Temperatures
- Operating Noise & Frequency Analysis
- Power Consumption
- Clock Speeds & Overclocking
- Cooling Performance
- Epilogue
Since it looks like the 40 super series uses the new 12v-2×6 headers, does this mean that ATX 3.0 psus using 12vhpwr won’t have that burning issue? Thanks for all you do.
Nope, there won’t be a problem with ATX v3.0 PSUs because the cable remains exactly the same, and on the PSU side, there weren’t any notable issues.
Thank you for the reply! I’ve been unnecessarily stressed because I got a 4080 super FE and was worried about fire thing as this is my first pc build.