Raytracing Perf + DLSS/FSR Balanced + Frame Generation
- Alan Wake II (NVIDIA Only)
- Avatar: Frontiers of Pandora
- Cyberpunk 2077 (NVIDIA Only)
- Hogwarts Legacy (NVIDIA Only)
- Ratchet & Clank: Rift Apart (NVIDIA Only)
For now, FSR3, which includes frame generation, is only officially supported by Avatar: Frontiers of Pandora and Starfield (but there is no RT in this game). There is an FSR3 mod that enables it in most games, but I won’t deal with mods.
HD (1920 x 1080)
QHD (2560 x 1440)
UHD (3860 x 2160)
Pages:
- Prologue & Technical specifications
- NVIDIA’s Key Technologies
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- Game Benchmark Details
- Raster Performance
- RT Performance
- RT Performance + DLSS/FSR Balanced
- Raytracing Performance + DLSS/FSR Balanced + FG
- DLSS/FSR Balanced (No RT)
- DLSS/FSR Balanced + FG (No RT)
- Relative Perf & Perf Per Watt (Raster)
- Relative Perf & Perf Per Watt (Raster + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR + FG)
- Rendering Performance
- Operating Temperatures
- Operating Noise & Frequency Analysis
- Power Consumption
- Clock Speeds & Overclocking
- Cooling Performance
- Epilogue
Since it looks like the 40 super series uses the new 12v-2×6 headers, does this mean that ATX 3.0 psus using 12vhpwr won’t have that burning issue? Thanks for all you do.
Nope, there won’t be a problem with ATX v3.0 PSUs because the cable remains exactly the same, and on the PSU side, there weren’t any notable issues.
Thank you for the reply! I’ve been unnecessarily stressed because I got a 4080 super FE and was worried about fire thing as this is my first pc build.