Game Title | Raster | Ray Tracing | RT + DLSS/FSR | RT + DLSS + Frame Generation | DLSS/FSR |
Alan Wake II | ✅ | ✅ | ✅ | ||
Assassin’s Creed Mirage | ✅ | ✅ | |||
Black Myth Wukong | ✅ | ✅ | |||
Cyberpunk 2077 | ✅ | ✅ | ✅ | ||
Dragon Age: The Veilguard | ✅ | ✅ | ✅ | ||
Forza Motorsport | ✅ | ||||
God of War | ✅ | ||||
Indiana Jones and the Great Circle | ✅ | ✅ | |||
Ratchet and Clank | ✅ | ✅ | ✅ | ||
Resident Evil 4 RE | ✅ | ✅ | |||
Starfield | ✅ | ✅ (+FG) | |||
The Last of Us Part I | ✅ | ✅ | |||
Warhammer 40,000: Space Marine 2 | ✅ |
Alan Wake II
Developer: Remedy Entertainment
Game Engine: Northlight
API: DirectX 12
Genre: Survival horror game
Short Description:
Alan Wake II is a survival horror game that follows the stories of Alan Wake, a writer trapped in a dark dimension, and Saga Anderson, an FBI agent investigating a series of murders in Bright Falls. The game features a dialogue tree system, a flashlight combat mechanic, and a dynamic reality manipulation system. The game is a sequel to Alan Wake and is set in the same universe as Control.
Assassin’s Creed Mirage
Developer: Ubisoft Bordeaux
Game Engine: AnvilNext 2.0
API: DirectX 12
Genre: Action-adventure game
Short Description:
In Assassin’s Creed Mirage, you play Basim, a cunning street thief with nightmarish visions who seeks answers and justice. The game is more linear and story-focused, reducing the number of role-playing elements in recent series installments. Parkour, close-quarter combat, and stealth are core gameplay elements. For assassination missions, Mirage adopts the “Black Box” design previously seen in Assassin’s Creed Unity and Assassin’s Creed Syndicate, where players must explore the environment to find different ways to reach and eliminate their targets.
Black Myth Wukong
Developer: Game Science
Game Engine: Unreal Engine 5
API: DirectX 12
Genre: Action role-playing game
Short Description:
Black Myth: Wukong is an action role-playing game. The game is inspired by the classical Chinese novel Journey to the West and follows an anthropomorphic monkey based on Sun Wukong from the novel. It has elements characteristic of the Soulslike subgenre. The game is played in single-player mode from a third-person perspective. The player controls the Destined One, a monkey protagonist based on Sun Wukong from the Journey to the West.
Cyberpunk 2077
Developer: CD Projekt
Game Engine: REDengine 4
API: DirectX 12
Genre: Action role-playing game
Short Description:
It is an action role-playing game set in the dystopian open world of Night City. Players assume the role of V, a customizable mercenary navigating a city filled with cyber-enhanced individuals and corporate intrigue. The game features a branching narrative influenced by player choices, offering multiple story paths and endings. With a vibrant and immersive environment, players can explore, engage in intense gunfights, and utilize cybernetic enhancements. Despite initial hype, the game faced criticism for technical issues upon release but has received updates to address many of these concerns.
Dragon Age: The Veilguard
Developer: BioWare
Game Engine: Frostbite Engine
API: DirectX 12
Genre: Action role-playing game
Short Description: It is the fourth major game in the Dragon Age franchise and the sequel to Dragon Age: Inquisition (2014). Set ten years after the Inquisition, the game features new locations in the fictional world of Thedas for the player to explore. The story follows a player character, Rook, who attempts to stop Solas, also known as the elven trickster god Fen’Harel, from destroying the Veil that imprisons amoral elven gods. Rook accidentally unleashes two of the gods, who wreak havoc across Thedas in an attempt to conquer the world. Companions and various factions support them, and Rook sets out to stop them. Players control Rook from a third-person perspective and travel to various zones via magical portals known as Eluvians. Veilguard utilizes a “hub-and-spoke” world design, unlike its predecessor’s open world.
Forza Motorsport
Developer: Turn 10 Studios (published by Microsoft)
Game Engine: ForzaTech
API: DirectX 12
Genre: Track racing
Short Description:
The eighth Forza Motorsport game serves as a reboot of the Motorsport sub-series. It was first announced during Microsoft’s Xbox Games Showcase on July 23, 2020, and released on October 10, 2023.
God Of War
Developer: Santa Monica Studio (published by Sony Interactive Entertainment)
Game Engine: Jetpack in-house
API: DirectX 11
Genre: Action-adventure game
Short Description:
The game follows Kratos, the former Greek god of war, and his son Atreus as they embark on a journey in the realms of Norse mythology. The game features a compelling narrative, dynamic combat, and puzzle-solving elements. Players navigate a beautifully crafted open world with a third-person perspective, battling mythical creatures and uncovering a deeply emotional storyline. God of War received widespread acclaim for its gameplay, storytelling, and character development.
Indiana Jones and the Great Circle
Developer: MachineGames (published by Bethesda Softworks)
Game Engine: Motor
API: DirectX 12
Genre: Action-adventure, stealth
Short Description:
In the game, players assume control of archaeologist Indiana Jones, who must stop the Axis powers from harnessing a power connected to the Great Circle, which refers to mysterious sites of cultural significance around the world that form a perfect circle when together on a map.
Ratchet and Clank: Rift Apart
Developer: Insomniac Games (published by Sony Interactive Entertainment)
Game Engine: Insomniac Engine
API: DirectX 12
Genre: Action-adventure game
Short Description:
The game follows the iconic duo, Ratchet and Clank, traversing multiple dimensions to thwart an interdimensional threat. Featuring fast-paced combat, inventive weapons, and visually stunning worlds, players can seamlessly travel between different realities. Praised for its gameplay innovation and technical achievements, Ratchet & Clank: Rift Apart is a standout title in the series.
Resident Evil 4 RE
Developer: Capcom
Game Engine: RE Engine
API: DirectX 12
Genre: Survival horror, third-person shooter
Short Description:
Resident Evil 4 RE is a remake of the classic survival horror game that follows Leon Kennedy, a former cop who must rescue the president’s daughter from a cult in Spain. The game features modernized gameplay, a reimagined storyline, and vividly detailed graphics powered by the RE Engine.
Starfield
Developer: Bethesda Game Studios
Game Engine: Rockstar Advanced Game Engine
API: DirectX 12
Genre: Space-themed action role-playing
Short Description:
It’s one of the largest open-world games, with great graphics and lots of shooting! The player can create their own character and explore over 1,000 planets in the Milky Way galaxy. The game features a dynamic reality manipulation system, a dialogue tree system, and a procedural generation system. It is set in 2330 and follows the adventures of Constellation, a group of space explorers.
The Last of Us Part I
Developer: Naughty Dog (published by Sony Interactive Entertainment)
Game Engine: Naughty Dog Engine
API: DirectX 12
Genre: Action-adventure
Short Description:
The player traverses post-apocalyptic environments to advance the story and uses firearms, improvised weapons, hand-to-hand combat, and stealth to defend against hostile humans and cannibalistic creatures known as the Infected, who a mutated strain of the Cordyceps fungus has infected.
Warhammer 40,000: Space Marine 2
Developer: Saber St. Petersburg (published by Focus Entertainment)
Game Engine: Swarm Engine
API: DirectX 12
Genre: Third-person shooter
Short Description:
The game is set in the early 42nd Millennium during the Era Indomitus, the Age of the Dark Imperium. After the return of Roboute Guilliman, the Primarch of the Ultramarines, the Imperium of Man has launched a galaxy-wide, decade-long campaign known as the Indomitus Crusade to reclaim lost worlds from its enemies and bring it back from the brink of collapse. However, when it seems that the Imperium have gained the upper hand, an alien race known as the Tyranids of Hive Fleet Leviathan emerge from the western part of the galaxy and in greater numbers than ever. This starts the 4th Tyrannic War.
- Prologue & Technical specifications
- NVIDIA’s Key Technologies
- Box & Contents
- Part Analysis
- Specifications Comparison
- Test System
- Game Benchmark Details
- Raster Performance
- RT Performance
- RT Performance + DLSS/FSR Balanced
- Raytracing Performance + DLSS/FSR Balanced + FG
- DLSS/FSR Balanced (No RT)
- DLSS/FSR Balanced + FG (No RT)
- Relative Perf & Perf Per Watt (Raster)
- Relative Perf & Perf Per Watt (Raster + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR)
- Relative Perf & Perf Per Watt (RT + DLSS/FSR + FG)
- Rendering Performance
- Operating Temperatures
- Operating Noise & Frequency Analysis
- Power Consumption
- Clock Speeds & Overclocking
- Cooling Performance
- Epilogue
Hi what was the max memory temps?
Can you do coil whine analysis? I’ve bought and returned so many cards because coil whine is unbearable with a silent pc.
In game menus, if there is no FPS limiter, most have coil whine, at desktop this is not the case.
Thank you for the review. Very good stuff.
When can we expect a review and the cybernetics report for the new FSP Mega TI 1350W PSU ? Looking forward to it i think it could be a very good performer at least i hope so.
Will ask from FSP review samples. Unfortunately lately I am over my head with work, and trying to find a solution on the 12V-2×6 thing, so limited time for PSU reviews.
Aris did Gamemax brings you some NDA for their new LION CORE PSU, i’ve seen that they just claimed tested & certified by Cybenetics ?
We did test a Gamemax PSU, but it is already on Cybenetics and it isn’t this model. I will look into this now that you mentioned it.
https://www.youtube.com/watch?v=D-7TbwosSC0 After watching this video, I want to ensure their brand never overclaims Cybenetics certifications. If they overclaim, it could be a fatal flaw. Alternatively, you can advise their brand to never overclaim that a product wasn’t tested by Yours.
I paired one with the FSP Hydro Ti PRO 1000W as you recommend in your tier lists, I was really looking forward to reviews of it!
Just received it 2 days ago and first impressions are great, I have it running at 45% constant fan speed and it’s increadibly silent, only when it gets closer to 65ºC or so I ramp up to 55% and there in really high loads it increases until 60% or so, keeping it under 70ºC without problems, while still being very quiet.
I tried a bit of undervolting and can do 0.93V with +412 MHz keeping pretty much 98% of the performance in 3DMark tests, and passing the Steel Nomad stress test.
I have measured the connector temperature with a FLIR E4 both at the PSU (~35ºC) and at the GPU (~55 to 65ºC as you say) while the stress test was running, I don’t see a problem at all. It’s clear that it gets hotter on the GPU as it is very close to the heatsink and very hot parts on the PCB.
I would be curious to see if you could do some undervolt analyses 🙂 I think there’s a lot of potential to reduce the crazy power it is uses. I agree that using it at maximum power for long times is bonkers, my entire computer enclosure was really hot after the stress test.
Cheers!
I also noticed in this graphics card, and not only, that the 12+4 header is so close to the GPU’s heatsink. It might not affect as much as I initially thought, but probably isn’t the best spot.
This period I am over my head with various projects and reviews, but I will do more work on the 5090 and examine more usage scenarios. This card required strong airflow for sure!
Yes, I have it in a good old Phanteks Enthoo Evolv (front modded) and it becomes a sauna in there…. But my 13700KF with a LF III modded to P12 MAX fans does a pretty good job to keep it cool in real usage scenarios, while the GPU also remains at decent temperatures.
I’m a big fan of silent PCs and I know that temperatures are not that big of a deal for electronics components (electronic engineer myself working in automotive industry) so I’m fine with that.
But of course, power is power and it has to go somewhere, so the environment around gets pretty warm.
Looking forward to seeing more tests when you have the time 🙂