How Much Do We Need to Spend for a Gaming PC That Beats the PS5 Pro?

Image Quality

I tried to push the PC’s graphics quality as much as possible while keeping the frames at a reasonably high level. The colossal advantage of most PC games, compared to the equivalent PS5 ones, is the vast amount of graphics settings, allowing users to adjust each game according to their system’s capabilities. On the other hand, on the PS5 Pro, since the hardware remains the same, there is no need for so many graphics settings.

Cyberpunk 2077

The PC’s environment, lighting, and shadows are a bit more detailed than the PS5 Pro’s. I couldn’t enable any more RT options on the PC, or else the game wouldn’t be playable.

Ratchet & Clank

The PC’s graphics look more detailed, but I like the PS5 Pro version more because the colors are more vivid!

Resident Evil 4

The details on the door at the start of the scene are better on the PC, and the same goes for the environment in general. In the PS5 Pro version the fences don’t look so real also, compared to the PC version and the lighting in the latter version is better, too.

The Finals

The graphics look nice in both versions, but I believe the PC’s quality is slightly higher, showing more details. For example, look at the stone pave way, which looks blurry in this PS5 Pro but is clear in the PC version. The same goes for the trees. The reflections look good in both versions. Finally, the colors of some objects are slightly different between the two versions.

War Thunder

The clouds might look better in the PS5 Pro version but are more realistic in the PC version. The terrain is also more detailed in the PC version, but its colors are a bit dull compared to the PS5, so it looks better in the latter.

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2 thoughts on “How Much Do We Need to Spend for a Gaming PC That Beats the PS5 Pro?

  1. Additionally, about this Social Credit System which Microshat has fully established last year, Sony & Nintentdo also already finished halfway:
    https://www.techopse.com/microsoft-are-fixated-on-hate-speech-with-lopsided-xbox-live-enforcement-strike-system/
    https://www.techopse.com/all-digital-microsoft-xbox-refresh-ftc-document-leak-is-laughably-grim/
    https://www.youtube.com/watch?v=-cbrM_etfB0

    Orwell’s 1984. Chinese-style Social Credit System.
    The publicly given explanations, are the usual bullshat as “for safety”, against “toxicity” bla bla.

    The fact that for heavy morally reprehensible actions as cheating, one only gets 1 strike points, but “hatespeech” freaking 4 strikes, alraedy gives away what the actual agendas are:
    ESG, CEI, DEI, 1984’s Newspeak, censorship, 24/7 surveillance.
    We will silence & censor you, remove you, if you say/do something against our New World Order.

    Enjoy the consoles.

  2. Good article.

    The article writer mainly focused on the comparison regarding hardware, performance, image quality.
    There are obviously dozens of other metrics at play here, which all have far more weight than these metrics. People decide for/against PC/console by those, and thus the buying price itself will be justified (or not).

    Here are some other contra against console:
    1) It’s a fully closed, walled garden ecosystem. Almost similar to crApple’s ecosystem.
    You own nothing here, decide nothing here; you play by the corpos’ (Sony, MS, Nintendo) rules or you are out. Banned.

    2) Can’t use the console offline anymore. Mandatory online account registration, or else the console will be a useless piece of shat.

    3) Thus since the 2013 console generation all – even disc games – are bound to the consoles hardware ID.
    Microsoft i.e. lyingly calls it “Home console” – the user have to create such online account and label his console “Home console”:
    As stated it’s a lie. The correct term is DRM.

    4) Social Credit System, 1984-style, full censorship, total surveillance and spying on all it’s users, no matter what they do, say, write type with the console or ingame.
    Microsoft Xbox already implemtented it last year. Paid and dishonest tech outlets refuse to cover it to this day.
    It’s their strike-point system (Social Credit System). You play a game and they monitor whatever you do, say, write etc.
    If you did/said something against their TOS, the ongoing ESG, DEI, CEI agendas (which all of them embrace), they will ban you, give you a strike point etc.
    Accumulated strike points: They will ban you from all their MS Xbox services. Not only online, but even offline (they save the ban encrypted & unremovable on the device)
    In that case the console will be almost useless. You will be able to play offline disc games, that it; not even able to connect online anymore.

    5) Games becoming all-digital: Console corpos control all the game digital licence. There is no price competition like seen with PC games and it’s myriad digital front stores and key sellers.

    6) Still gave to pay ~ 60 bucks a year to play online. Lol. Shat.
    During 6 years that 360 bucks.

    There are couple of other big negative points against consoles.

    tl;dr the price-performance metric is valid but not even close to being the full truth.
    Be smart, play on PC. Throw Mac and consoles in the trash bin where they belong 😉

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